![]() ![]() ![]() ![]() In a 45-minute-long conversation over Zoom, I recently had the opportunity to go through the whole behind-the-scenes process of remaking System Shock from its very inception with Stephen Kick, Game Director and co-founder of Nightdive Studios, and Larry Kuperman, Director of Business Development. In an age where remakes and remasters dominate much of the game release schedule throughout the year, one of the most seminal games of all time, System Shock, is finally about to come back to the market as a whole new product.ĭespite the May 30th launch date on PC, there's not much fanfare around it, perhaps due to the project's known problems and delays ( it was first announced in 2015). System Shock Q&A – The Difficult Journey of Remaking a Classic, from Guatemala to Atari ![]()
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